BEHIND THE SUN

Our icon is a medieval sun, redrawn from the Flammarion engraving, an anonymous wood engraving first published in 1888. That original work portrayed a traveller reaching the ends of the earth, and poking his head through to new realms of imagined futures.

The sun conveys the core of what we do. Night and day. Earthly and cosmic. We create worlds, and worlds revolve around the sun.

INTERVIEW, QUINN CARMICHAEL
.

“I have this desire,” says the 3D artist Quinn Carmichael, “to merge my practice with the physical world and explore sensory experiences.” In his digital videos, often paired with ethereal scores, Carmichael plunges viewers into not-quite realities: meditative dreamstates, surface studies, bucolic glimpses of paradise lost. In one clip, an organic form sprouts bubbles, which are driven by a push algorithm prohibiting the particles from touching. In another, balloon-esque forms inflate and crumple, making and unmaking themselves.

 Carmichael, who grew up with an artist mother, experimented across mediums for a decade: painting, drawing, photography. (“I loved street photography, but I’m too shy of a person,” he says.) After stumbling on a projection-mapped experience in Japan in 2019, he downloaded the 3D software suite Cinema 4D and spent “every waking moment learning this software”. He credits his sister, a professional ballerina, with informing his understanding of expression through motion.

THE WORLD OF

Describe your current surroundings.

Quinn Carmichael

I'm always moving and shifting the space around me—but always surrounded by the same objects. Right now, my desk faces the wall with my back to the door. I find this strange and will shift again … I have many works by my mother to my right hand side: sculptures, ceramic bowls, oil paintings and drawings. I have cameras and photography equipment surrounding my space, a parking fine and one Monstera I’ve had for many years. My studio is in my home where I live with two of my greatest friends. They’re both music producers and sound designers. The rest of our home is a big music studio.

.
THE WORLD OF

Can you explain the genesis of your project for THE WORLD OF?

Carmichael

My goal was to [unfold] the story emerging from a rebirth, focusing on growth. Throughout the scenes, a dynamic relationship between the old and the novel comes to life. The past is resurrected through the adoption of new technologies and ideas, where sophisticated algorithmic simulations act as forces that draw forth and propel particles, fostering interactions across the surface and among themselves. The result is a cognisant, living organism that redefines the past.

.
THE WORLD OF

Much of your 3D work evokes an idyllic natural world. In one project, iridescent orchids embrace one another like lovers; in Over the Dunes an egg rolls down a hill into a plush, multicolored field without breaking. Is this Eden-like setting, so unlike the environments we’ve encroached on in the physical world, intentional?

Carmichael

On reflection, I think subconsciously it is …  A big part of my practice is to listen to music, taking note of what I see. I tend to build the whole scene in my mind before actually doing any work—sort of like trying to dream. I think a lot of my works are dreams, which can reflect that ‘dream-like’ aesthetic characteristic … Working with a purely digital medium can make it hard to [capture warmth]—that's why I create works that first evoke an emotional response in myself, so maybe it will translate to my viewers.  

.
.
THE WORLD OF

The works for this project are centered around the idea of being ‘reborn’. When was the last time you started over?

Carmichael

The most recent time was eight months ago when I moved to Sydney [Australia]. I’ve moved around a lot of my life … There's something powerful hidden in these potentially difficult experiences. Even rearranging your room can be a rebirth. Change is a beautiful thing.  

Name one person whose brain you’d like to climb inside of.

Carmichael

Devon Turnbull, aka OJAS.

THE WORLD OF

What’s something the world needs more of?

Carmichael

Nature and digital detoxes.

.
Cycles, 2023, 3D animation, 37 seconds
INTERVIEW, ANAHITA MEKANIK
The Tehran-born, New York-based scent designer Anahita Mekanik conducts her interview with THE WORLD OF from inside a department store. Mekanik,... (Read more )
.
INTERVIEW, CHRISTOPHER COLONNA
In the mid 2000s, music duo The Bumblebeez—comprising siblings Christopher Colonna and Pia Colonna (AKA Queen ViLa)—catapulted themselves onto... (Read more )
.
INTERVIEW, HATTIE MOLLOY
The artist and creative director Hattie Molloy—who lives and works in Melbourne—erects strange, kaleidoscopic tableaus from plants, freezing them... (Read more )
.
INTERVIEW, JEN MONROE
“For my whole adult life,” says Jen Monroe, “taste has felt like an enormous force that dictates so much about the way the creative world works:... (Read more )
.
INTERVIEW, JENNA LEE
Before Jenna Lee’s mother became an educator, she worked at a Japanese paper store—“so I grew up knowing about paper, how it works and how to... (Read more )
.
INTERVIEW, SEAN BRADY & BLAKE AZAR
Sean Brady is a makeup artist who conjures surreal apparitions and fearless, experimental studies in colour. Under his hand, eyes and brows morph... (Read more )
.
INTERVIEW, SECOND EDITION
When Amy Seo and Shahar Cohen founded Second Edition with Bill Clifton—a director of Robert Plumb Collective—they’d just wrapped their Masters of... (Read more )
.
INTERVIEW, TAIGA KITA-LEONG
“If the dancer dances—which is not the same as having theories about dancing or wishing to dance or trying to dance or remembering in his body... (Read more )
INTERVIEW, TROY EMERY
The zoomorphic sculptures of artist Troy Emery trade in absence, abundance and distortion. Take Grampians big cat (2022), a candy-pink creature... (Read more )
.
INTRODUCING THE REBORN SERIES
To celebrate the launch of THE WORLD OF (formally known as Kat&Co) and mark a new era for the studio––which has been crafting disruptive, highly... (Read more )